Creating a Game with Rojo
Creating the Rojo Project¶
Rojo has a built-in command to initialize a new game project.
First, open up a terminal window, like
cmd.exe on Windows or Bash. Navigate to where you'd like to store your new project and run
rojo init my-new-game
Rojo will create a folder named
my-new-game if it doesn't already exist and create everything you need to get started.
Building Your Place¶
Now that we have a project, one thing we can do is build a Roblox place file for our project. This is a great way to get started with a project quickly with no fuss.
All we have to do is run
rojo build from inside the project's folder:
rojo build -o MyNewGame.rbxlx
If you open
MyNewGame.rbxlx in Roblox Studio now, you should see a baseplate, as well as code in services like
To generate a binary place file instead, use
MyNewGame.rbxl. Note that support for binary model/place files (
rbxl) is currently very limited in Rojo.
Live-Syncing into Studio¶
Building a place file is great for starting to work on a game, but for active iteration, you'll want something faster.
In Roblox Studio, make sure the Rojo plugin is installed. If you need it, check out the installation guide to learn how to install it.
To expose your project to the plugin, you'll need to start a new live sync session from the command line:
You should see output like this in your terminal:
$ rojo serve Rojo server listening: Address: localhost Port: 34872 Visit http://localhost:34872/ in your browser for more information
Switch into Roblox Studio and press the Rojo plugin toolbar button. A dialog should appear:
If the port number doesn't match the output from the command line, change it, and then press Connect.
If all went well, you should now be able to change files in your project directory and watch them sync into Roblox Studio in real time!
You can also visit the URL printed by Rojo to access extra information about the running session.
Uploading Your Place¶
Aimed at teams that want serious levels of automation, Rojo can upload places to Roblox.com automatically.
You'll need an existing game on Roblox.com as well as the
.ROBLOSECURITY cookie of an account that has write access to that game.
It's recommended that you set up a Roblox account dedicated to deploying your game instead of your personal account in case your security cookie is compromised.
Generating and publishing your game is as simple as:
rojo upload --asset_id [PLACE ID] --cookie "[SECURITY COOKIE]"
An example project is available on GitHub that deploys to Roblox.com via GitHub Actions automatically: Desert Bus 2077